using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

using EVE.EVEPhysics;

namespace EVE.EVELogic
{
    public class EVEUnit : EVEPhysicsObject
    {
        private int uniqueID;
        public int uID { get { return uniqueID; } }

        public Vector3 position { get { return physicalData.position; } set { physicalData.position = value; } }
        public Vector3 velocity { get { return physicalData.velocity; } set { physicalData.velocity = value; } }
        public Vector3 acceleration { get { return physicalData.acceleration; } set { physicalData.acceleration = value; } }
        public Matrix rotation { get { return physicalData.rotation; } set { physicalData.rotation = value; } }


        public EVEUnit(int ID)
        {
            uniqueID = ID;
        }
    }
}
